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2015-08-06
Generating Fractals with Lindenmayer Systems
http://jbuckland.com/lindenmayer
GitHub:
http://github.com/ambuc/lindenmayer L-systems are formal grammar structures used in the study of both botany and mathematics, usually to simulate iterative or recursive structures, such as algae or fractals. In this case, we employ them to render fractals.

As noted, in the Wikipedia article on L-systems (from which much of this math is cribbed), an L-system can be represented by the tuple $\v G = (V, \omega, P)$

• where $\v G$ is the alphabet,
• $\omega$ is the seed, the first string, and
• $P$ is the set of production rules, by which the current string is replaced by definitions from the alphabet.

## Dragon Curve

Let’s take the famous Dragon Curve for example. Here,

• $\v G = [X, Y]$,
• $\omega = FX$, and
• $P = (X \longrightarrow X+YF+,\quad Y \longrightarrow -FX-Y)$.

In this example, $X$ and $Y$ are variables, which get replaced iteratively with the definitions in $P$; $+$ and $-$ are right and left turns, respectively, and $F$ means go forwards.

At a depth of 0, we have only the initial string $\omega$:

$FX$

At a depth of 1, we get

$FX \longrightarrow F[X]$ $\phantom{FX} \longrightarrow F[X+YF+]$ $\phantom{FX} \longrightarrow FX+YF+$

At a depth of 2, we get

$FX+YF+ \longrightarrow F[X]+[Y]F+$ $\phantom{FX+YF+} \longrightarrow F[X+YF+]+[-FX-Y]F+$ $\phantom{FX+YF+} \longrightarrow FX+YF++-FX-YF+$

You can see where this is going.

The dragon curve takes a number of iterations to get going, but many of the other curves show high levels of self-similarity at a depth of only 1 or 2. It depends on the rewriting rules.

# Design of the Application

Josh Mermelstein and I wrote a very simple Python script which can parse these sorts of string rules, stored in a dictionary (later, a Javascript object). It then iteratively replaces the necessary strings, swaps out those strings for an array of commands, and then evaluates each of those commands. Using Turtle Graphics, Python then drew that pattern on-screen. The webapp is simply a javascript port of the same code, with the ability to modify the constants and redraw the fractal in real time.

# Pseudo-psuedocode

from turtle import *

//recursively rewrites $str to a given$depth using an $alphabet def rewrite(str, alphabet, depth): if depth == 0: steps = '' for char in str: if char in alphabet: steps += alphabet[char] else: steps += char return steps else: return rewrite(rewrite(str, alphabet, 0), alphabet, depth-1) //translates a series of$steps into commands using an \$alphabet
def translate(steps, alphabet):
commands = []
for char in steps:
commands.append(alphabet[char])
return commands

if __name__ == '__main__':
T = Turtle()
T.speed("fastest")
segmentLength = 10
depth = 3

//the entire fractal is here
rewritingRules = {
'L' : '+RF-LFL-FR+' ,
'R' : '-LF+RFR+FL-'
}
alphabet = {
'L' : '' ,
'R' : '' ,
'+' : 'T.lt(90)' ,
'-' : 'T.rt(90)' ,
'F' : 'T.fd(segmentLength)'
}
seed = 'L'

steps = rewrite(seed, rewritingRules, depth)

instructions = translate(steps, alphabet)

for item in instructions:
if item:
eval(item)